Full program - Philosophy of Computer Games Conference | ||
Monday | Tuesday | Wednesday |
ATRIUM Registration |
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AUD 1 9:00 - 9:30 Opening |
AUD 1 9:00 - 10:30 Panel 'Subjects' and 'Objects' in Game Studies" Espen Aarseth, Sebastian Möring, Andreas Gregersen, Justyna Janik Feng Zhu More info and abstracts here |
AUD 1 9:00 - 9:40 Session 7 Session chair: Pawel Grabarczyk Introduction Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings Peter Nelson City University of Hong Kong |
AUD 1 9:30-10:30 Keynote Christopher Bartel: "Video Games and the Ethics of Fantasy" |
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AUD 1 11:00 - 12:30 Session 1 Session chair: Daniel Vella The Ideology of Play Gabrielle Trépanier-Jobin Université du Québec á Montréal Towards a New Theory of the Concept of Gameplay Bo Kampmann Walther University of Southern Denmark Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love Darshana Jayemanne Abertay University |
AUD 1 11:00 - 12:30 Session 4 Session chair: Jaroslav Svelch Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence Rebecca Davnall University of Liverpool The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization Jesper Juul Royal Danish Academy of Fine Arts, School of Design The Pleasure of Turtling: Having Fun The Wrong Way Arseniy Deriglazov FAU Erlangen-Nuernberg |
AUD 1 10:45 - 13:00 Workshop "Ludic Boredom" Sebastian Möring, Olli Tapio Leino, and Thomas Majkowski More info and abstracts here |
12.30 - 13:30 - Lunch | 12.30 - 13:30 - Lunch | 12.30 - 13:30 - Lunch |
AUD 1 13:30 - 15:00 Session 2 Session chair: Gabrielle Trépanier-Jobin Principles of Procedural Hermeneutics Alexey Salin Lomonosov Moscow State University Escape from C-D Road: On the Value of Boredom in Euro Truck Simulator 2 Multiplayer Olli Tapio Leino City University of Hong Kong Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild Gerald Farca, Alexander Lehner and Victor Navarro-Remesal University of Augsburg and Universidad de les Illes Balears |
AUD 1 13:30 - 15:00 Session 5 Session chair: Thomasz Majkowski Play and Ecstase: Sartre, Fink and the Existential Value of Digital Game Play Daniel Vella University of Malta Game/r - Play/er - Bio-Object. Exploring Posthuman Values in the Player-Game Relation Justyna Janik Jagiellonian University in Krakow The Videoludic Cyborg : Queer/Feminist Reappropriations and Hybridity Roxanne Chartrand and Pascale Thériault Université de Montréal |
AUD 1 13:30 - 16:00 Workshop "Computer Games as Laboratories of Digital Rationality" Konstantin Ocheretyany, Daria Kolesnikova, Alina Latypova and Irina Busurkina |
AUD 1 15:30 - 17:00 Session 3 Session chair: Rebecca Davnall From Rogue to Loot Boxes - Two Faces of Randomness in Computer Games Pawel Grabarczyk IT University of Copenhagen On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games Johnathan Harrington City University of Hong Kong Encoding monsters: 'Ontology of the enemy' and containment of the unknown in role-playing games Jaroslav Svelch University of Bergen |
AUD 1 15:30 - 17:00 Session 6 Session chair: Sebastian Möring Valuable Cannibals and the Concept of Power-knowledge Mateusz Felczak Jagiellonian University, Kraków The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller's Ethico-Aesthetic Project Feng Zhu The University of Manchester The cognitive value of videogames Alexandre Declos University of Ottawa / Archives Poincaré |
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AUD 1 16:30 - 17:00 Closing remarks | ||
AUD 1 17:30 Keynote Miguel Sicart "Industry, Machines, Purpose: Three Themes for the Ethics of Play" |
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19:00 - Speakers' Dinner |
BACK TO TRIPLE CONFERENCE OVERVIEW |
Philosophy of Computer Games Conference Full program |
Monday | |
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ATRIUM 8:30 - 9:00 Registration |
|
AUD 1 9:00-9:30 Opening |
|
AUD 1 9:30 - 10:30 Keynote: Christopher Bartel: Video Games and the Ethics of Fantasy |
|
AUD 1 11:00 - 12:00 - Session 1 Session chair: Daniel Vella |
|
The Ideology of Play Gabrielle Trépanier-Jobin Université du Québec à Montréal Towards a New Theory of the Concept of Gameplay Bo Kampmann Walther University of Southern Denmark Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love Darshana Jayemanne Abertay University |
|
12:30 - 13:30 - Lunch | |
AUD 1 13:30 - 15:00 - Session 2 Session chair: Gabrielle Trépanier-Jobin |
|
Principles of Procedural Hermeneutics Alexey Salin Lomonosov Moscow State University Escape from C-D Road: On the Value of Boredom in Euro Truck Simulator 2 Multiplayer Olli Tapio Leino City University of Hong Kong Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild Gerald Farca Alexander Lehner Victor Navarro-Remesal University of Augsburg and Universidad de les Illes Balears |
|
AUD 1 15:30 - 17:00 - Session 3 Session chair: Rebecca Davnall | |
From Rogue to Loot Boxes - Two Faces of Randomness in Computer Games Pawel Grabarczyk IT University of Copenhagen On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games Johnathan Harrington City University of Hong Kong Encoding monsters: 'Ontology of the enemy' and containment of the unknown in role-playing games Jaroslav Svelch University of Bergen |
|
Tuesday | |
AUD 1 9:00 - 10:30 - Panel | |
'Subjects' and 'objects' in Game Studies Espen Aarseth, Sebastian Möring, Andreas Gregersen, Justyna Janik and Feng Zhu More info and abstracts here |
|
AUD 1 11:00 - 12:30 - Session 4 Session chair: Jaroslav Svelch | |
Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence Rebecca Davnall University of Liverpool The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization Jesper Juul Royal Danish Academy of Fine Arts, School of Design The Pleasure of Turtling: Having Fun The Wrong Way Arseniy Deriglazov FAU Erlangen-Nuernberg |
|
12:30 - 13:30 - Lunch | |
AUD 1 13:30 - 15:00 - Session 5 Session chair: Tomasz Majkowski | |
Play and Ecstase: Sartre, Fink and the Existential Value of Digital Game Play Daniel Vella University of Malta Game/r - Play/er - Bio-Object. Exploring Posthuman Values in the Player-Game Relation Justyna Janik Jagiellonian University in Krakow The Videoludic Cyborg : Queer/Feminist Reappropriations and Hybridity Roxanne Chartrand and Pascale Thériault Université de Montréal |
|
AUD 1 15:30 - 17:00 - Session 6 Session chair: Sebastian Möring | |
Valuable Cannibals and the Concept of Power-knowledge Mateusz Felczak Jagiellonian University in Krakow The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller's Ethico-Aesthetic Project Feng Zhu The University of Manchester The cognitive value of videogames Alexandre Declos University of Ottawa / Archives Poincaré |
|
AUD 1 17:30 - Keynote: Miguel Sicart: Industry, Machines, Purpose: Three Themes for the Ethics of Play | |
Wednesday | |
AUD 1 9:00 9:40 - Session 7 Session chair: Pawel Grabarczyk | |
Introduction Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings Peter Nelson City University of Hong Kong |
|
AUD 1 10:45 - 13:00 - Workshop | |
Workshop: Ludic Boredom Sebastian Möring, Olli Tapio Leino and Thomasz Majkowski More info and abstracts here | |
12:30 - 13:30 - Lunch | |
AUD 1 13:30 - 16:00 - Workshop | |
Workshop: Computer Games as Laboratories of Digital Rationality Konstantin Ocheretyany, Daria Kolesnikova, Alina Latypova and Irina Busurkina More info and abstracts here |
|
AUD 1 16:00 - 17:30 - Closing remarks | |
19:00 - Speakers' Dinner |