Full program - Philosophy of Computer Games Conference
Monday Tuesday Wednesday
ATRIUM
Registration
AUD 1
9:00 - 9:30
Opening
AUD 1
9:00 - 10:30
Panel

'Subjects' and 'Objects' in Game Studies"
Espen Aarseth, Sebastian Möring, Andreas Gregersen, Justyna Janik Feng Zhu

More info and abstracts here
AUD 1
9:00 - 9:40
Session 7
Session chair: Pawel Grabarczyk

Introduction
Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings
Peter Nelson
City University of Hong Kong
AUD 1
9:30-10:30
Keynote
Christopher Bartel:
"Video Games and the Ethics of Fantasy"
AUD 1
11:00 - 12:30
Session 1
Session chair: Daniel Vella

The Ideology of Play
Gabrielle Trépanier-Jobin
Université du Québec á Montréal

Towards a New Theory of the Concept of Gameplay
Bo Kampmann Walther
University of Southern Denmark

Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love
Darshana Jayemanne
Abertay University
AUD 1
11:00 - 12:30
Session 4
Session chair: Jaroslav Svelch

Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence
Rebecca Davnall
University of Liverpool

The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization
Jesper Juul
Royal Danish Academy of Fine Arts, School of Design

The Pleasure of Turtling: Having Fun The Wrong Way
Arseniy Deriglazov
FAU Erlangen-Nuernberg
AUD 1
10:45 - 13:00
Workshop

"Ludic Boredom"
Sebastian Möring, Olli Tapio Leino, and Thomas Majkowski

More info and abstracts here
12.30 - 13:30 - Lunch 12.30 - 13:30 - Lunch 12.30 - 13:30 - Lunch
AUD 1
13:30 - 15:00
Session 2
Session chair: Gabrielle Trépanier-Jobin

Principles of Procedural Hermeneutics
Alexey Salin
Lomonosov Moscow State University

Escape from C-D Road: On the Value of Boredom in Euro Truck Simulator 2 Multiplayer
Olli Tapio Leino
City University of Hong Kong

Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild
Gerald Farca, Alexander Lehner and Victor Navarro-Remesal
University of Augsburg and Universidad de les Illes Balears
AUD 1
13:30 - 15:00
Session 5
Session chair: Thomasz Majkowski

Play and Ecstase: Sartre, Fink and the Existential Value of Digital Game Play
Daniel Vella
University of Malta

Game/r - Play/er - Bio-Object. Exploring Posthuman Values in the Player-Game Relation
Justyna Janik
Jagiellonian University in Krakow

The Videoludic Cyborg : Queer/Feminist Reappropriations and Hybridity
Roxanne Chartrand and Pascale Thériault
Université de Montréal
AUD 1
13:30 - 16:00
Workshop


"Computer Games as Laboratories of Digital Rationality"
Konstantin Ocheretyany, Daria Kolesnikova, Alina Latypova and Irina Busurkina
AUD 1
15:30 - 17:00
Session 3
Session chair: Rebecca Davnall

From Rogue to Loot Boxes - Two Faces of Randomness in Computer Games
Pawel Grabarczyk
IT University of Copenhagen

On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games
Johnathan Harrington
City University of Hong Kong

Encoding monsters: 'Ontology of the enemy' and containment of the unknown in role-playing games
Jaroslav Svelch
University of Bergen
AUD 1
15:30 - 17:00
Session 6
Session chair: Sebastian Möring

Valuable Cannibals and the Concept of Power-knowledge
Mateusz Felczak
Jagiellonian University, Kraków

The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller's Ethico-Aesthetic Project
Feng Zhu
The University of Manchester

The cognitive value of videogames
Alexandre Declos
University of Ottawa / Archives Poincaré
AUD 1
16:30 - 17:00
Closing remarks
AUD 1
17:30
Keynote
Miguel Sicart
"Industry, Machines, Purpose: Three Themes for the Ethics of Play"
19:00 - Speakers' Dinner
Philosophy of Computer Games Conference
Full program
Monday
ATRIUM
8:30 - 9:00
Registration
AUD 1
9:00-9:30
Opening
AUD 1
9:30 - 10:30
Keynote:
Christopher Bartel:
Video Games and the Ethics of Fantasy
AUD 1
11:00 - 12:00 - Session 1
Session chair: Daniel Vella
The Ideology of Play
Gabrielle Trépanier-Jobin
Université du Québec à Montréal
Towards a New Theory of the Concept of Gameplay
Bo Kampmann Walther
University of Southern Denmark
Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love
Darshana Jayemanne
Abertay University
12:30 - 13:30 - Lunch
AUD 1
13:30 - 15:00 - Session 2
Session chair: Gabrielle Trépanier-Jobin
Principles of Procedural Hermeneutics
Alexey Salin
Lomonosov Moscow State University
Escape from C-D Road: On the Value of Boredom in Euro Truck Simulator 2 Multiplayer
Olli Tapio Leino
City University of Hong Kong
Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild
Gerald Farca
Alexander Lehner
Victor Navarro-Remesal
University of Augsburg and
Universidad de les Illes Balears
AUD 1
15:30 - 17:00 - Session 3
Session chair: Rebecca Davnall
From Rogue to Loot Boxes - Two Faces of Randomness in Computer Games
Pawel Grabarczyk
IT University of Copenhagen
On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games
Johnathan Harrington
City University of Hong Kong
Encoding monsters: 'Ontology of the enemy' and containment of the unknown in role-playing games
Jaroslav Svelch
University of Bergen
Tuesday
AUD 1
9:00 - 10:30 - Panel
'Subjects' and 'objects' in Game Studies
Espen Aarseth, Sebastian Möring, Andreas Gregersen, Justyna Janik and Feng Zhu

More info and abstracts here
AUD 1
11:00 - 12:30 - Session 4
Session chair: Jaroslav Svelch
Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence
Rebecca Davnall
University of Liverpool
The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization
Jesper Juul
Royal Danish Academy of Fine Arts, School of Design
The Pleasure of Turtling: Having Fun The Wrong Way
Arseniy Deriglazov
FAU Erlangen-Nuernberg
12:30 - 13:30 - Lunch
AUD 1
13:30 - 15:00 - Session 5
Session chair: Tomasz Majkowski
Play and Ecstase: Sartre, Fink and the Existential Value of Digital Game Play
Daniel Vella
University of Malta
Game/r - Play/er - Bio-Object. Exploring Posthuman Values in the Player-Game Relation
Justyna Janik
Jagiellonian University in Krakow
The Videoludic Cyborg : Queer/Feminist Reappropriations and Hybridity
Roxanne Chartrand and Pascale Thériault
Université de Montréal
AUD 1
15:30 - 17:00 - Session 6
Session chair: Sebastian Möring
Valuable Cannibals and the Concept of Power-knowledge
Mateusz Felczak
Jagiellonian University in Krakow
The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller's Ethico-Aesthetic Project
Feng Zhu
The University of Manchester
The cognitive value of videogames
Alexandre Declos
University of Ottawa / Archives Poincaré
AUD 1
17:30 - Keynote:
Miguel Sicart:
Industry, Machines, Purpose: Three Themes for the Ethics of Play
Wednesday
AUD 1
9:00 9:40 - Session 7
Session chair: Pawel Grabarczyk
Introduction
Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings
Peter Nelson
City University of Hong Kong
AUD 1
10:45 - 13:00 - Workshop
Workshop: Ludic Boredom
Sebastian Möring, Olli Tapio Leino and Thomasz Majkowski

More info and abstracts here
12:30 - 13:30 - Lunch
AUD 1
13:30 - 16:00 - Workshop
Workshop: Computer Games as Laboratories of Digital Rationality
Konstantin Ocheretyany, Daria Kolesnikova, Alina Latypova and Irina Busurkina

More info and abstracts here
AUD 1
16:00 - 17:30 - Closing remarks
19:00 - Speakers' Dinner