Full program - Games and Literary Theory Conference
Wednesday Thursday Friday
ATRIUM
8:30 - 10:30
Registration
AUD 2
10:30 - 11:00
Opening
AUD 2
9:00 - 10:30
Session 4
Session chair: David Myers

"The Relevance of Literary Studies in Role-Playing Game Studies"
Evan Torner
University of Cincinnati


"Effects of translation on polyphony in dialogue structures"
Magdalena Cielecka
Jagiellonian University in Krakow

"Close-Playing as Iterative Design: OuLiPo’s Iteration as Method"
Johnathan Harrington
City University of Hong Kong
AUD 2
9:00 - 10:30
Session 8
Session chair: Susana Tosca

"From let’s plays to narrative let’s plays: historical grand strategy games as a canvas for gamers-storytellers"
Roxanne Chartrand and Francis Lavigne
Université de Montréal
"The Greatest Story Ever Played – Evolutionary Grand Narratives in God Games"
Péter Kristóf Makai
Linnaeus University

"Hard-Working Players: Narrative, E-Sports, and Freemium Monetization in the NBA2k series"
Timothy Welsh
Loyola University, New Orleans
AUD 2
11:00 - 12:30
Session 1
Session chair: Hajo Backe

Square, Marketplace, Tavern: Contested Spaces in Single-player Fantasy Roleplaying Game Cities"
Krista Bonello Rutter Giappone
Daniel Vella
University of Malta
"The Open World Chronotope - On Bakhtin’s Theory And The Topology Of Non-Linear Game Worlds"
Marc Bonner
University of Cologne

"Speed and Space: The Places and Times of Pac-Man"
Alex Wade
Birmingham City University
AUD 2
11:00 - 12:30
Session 5
Session chair: Tim Welsh

"Narratives of self-transformation: a post-Jungian approach to ‘individuation’ in Getting Over It with Bennett Foddy"
Feng Zhu
Manchester University

"'Crudely, a Machine': The Dream Machine through the Lens of Formalism"
Alesja Serada
European Humanities University
AUD 2
11:00 - 12:30
Session 9
Session chair: Tomasz Majkowski

"A Ludonarrative Exploration of Emotion-based Story Beats in Digital Games"
Michal Mochocki
Kazimierz Wielki University in Bydgoszcz

"The Tetrad of Therapoiesis: Developing an Analytic Framework of Game Authorship Effects"
Sandra Danilovic
University of Toronto
"Representations of social identities in Dragon Age: Inquisition and Witcher III"
Bartłomiej Schweiger
Jagiellonian University in Krakow
12.30 - 13:30 - Lunch 12.30 - 13:30 - Lunch 12.30 - 13:30 - Lunch
AUD 2
13:30 - 15:00
Session 2
Session chair: Daniel Vella

"Diachronic Estrangement and Its Meaning"
Shanchao Fu
Peking University

"Here be metalepses"
David Myers
Loyola University New Orleans

"From walking simulator to talking simulator. The historiographical fall and conceptual rise of visual novels"
Carl Therrien
Université de Montréal
AUD 2
13:30 - 15:00
Session 6
Session chair: Bernard Perron

"Studying Video Game Authorship Using the Paratextual Framework"
Jan Svelch
University of Tampere

"From Neuromancer to Horizon: Fear and Awe of Deified Technology"
Lars de Wildt, Stef Aupers
Cindy Krassen, Iulia Coanda
KU Leuven


"Videogame demos as paratextual phenomena"
Mateusz Kominiarczuk
The University of Warsaw
AUD 2
13:30 - 15:00
Session 10
Session chair: Hajo Backe

"Actual & Actualized: How Players (Don't Really) Influence Gameworld Systems"
Roxanne Chartrand
Université de Montréal

"Otome Transactions"
Susana Tosca
Roskilde University

"Focaliz-action: From narrative filtering to actional regulation"
Bernard Perron
Hugo Montembeault
Université de Montréal
AUD 2
15:30 - 17:00
Session 3
Session chair: Carl Therrien

"Exploring Underrepresented Narratives - Social Anxiety in Games"
Thiago Alves
Björn Marklund
University of Skövde

"Designing the postcolonial: imaginary subalterns and dungeon pirates. 'Pillars of Eternity' series case study"
Mateusz Felczak
Jagiellonian University in Krakow

"The Lost World of Andromeda"
Tomasz Majkowski
Magdalena Kozyra
Jagiellonian University in Krakow
AUD 2
15:30 - 17:00
Session 7
Session chair: Hajo Backe

"Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in Dystopian Videogames"
Gerald Farca
University of Augsburg

"An Eco-Critical Reading of the Ambience Act in Waking Mars"
Laura op de Beke
Leiden University
AUD 2
15:30
Closing remarks
Board Meeting
AUD 2
17:30
Keynote
Keynote: Adrienne Shaw:
"Queerness Without Guarantees: deciphering queer representation in games across time, texts, and space"
19:00 - Speakers' Dinner
Games and Literary Theory Conference
Full program
Wednesday
ATRIUM
8:30 - 10:30
Registration
AUD 2
10:30 - 11:00
Opening
AUD 2
11:00 - 12:30 - Session 1
Session chair: Hajo Backe
Square, Marketplace, Tavern: Contested Spaces in Single-player Fantasy Roleplaying Game Cities
Krista Bonello Rutter Giappone and Daniel Vella
University of Malta
The Open World Chronotope - On Bakhtin’s Theory And The Topology Of Non-Linear Game Worlds
Marc Bonner
University of Cologne
Speed and Space: The Places and Times of Pac-Man
Alex Wade
Birmingham City University
12:30 -13:30 - Lunch
AUD 2
13:30 - 15:00 - Session 2
Session chair: Daniel Vella
Diachronic Estrangement and Its Meaning
Shanchao Fu
Peking University
Here be metalepses
David Myers
Loyola University New Orleans
From walking simulator to talking simulator. The historiographical fall and conceptual rise of visual novels
Carl Therrien
Université de Montréal
AUD 2
15:30 - 17:00 - Session 3
Session chair: Carl Therrien
Exploring Underrepresented Narratives - Social Anxiety in Games
Thiago Alves and Björn Marklund
University of Skövde
Designing the postcolonial: imaginary subalterns and dungeon pirates. 'Pillars of Eternity' series case study
Mateusz Felczak
Jagiellonian University in Krakow
The Lost World of Andromeda
Tomasz Majkowski and Magdalena Kozyra
Jagiellonian University in Krakow
AUD 2
17:30 - Keynote: Adrienne Shaw:
Queerness Without Guarantees: deciphering queer representation in games across time, texts, and space
19:00 - Speakers' Dinner
Thursday
AUD 2
9:00 - 10:30 - Session 4
Session chair: David Myers
The Relevance of Literary Studies in Role-Playing Game Studies
Evan Torner
University of Cincinnati
Effects of translation on polyphony in dialogue structures
Magdalena Cielecka
Jagiellonian University in Krakow
Close-Playing as Iterative Design: OuLiPo’s Iteration as Method
Johnathan Harrington
City University of Hong Kong
AUD 2
11:00 - 12:30 - Session 5
Session chair: Tim Welsh
Narratives of self-transformation: a post-Jungian approach to ‘individuation’ in Getting Over It with Bennett Foddy
Feng Zhu
Manchester University
"Crudely, a Machine": The Dream Machine through the Lens of Formalism
Alesja Serada
European Humanities University
12:30 - 13:30 - Lunch
AUD 2
13:30 - 15:00 - Session 6
Session chair: Bernard Perron
Studying Video Game Authorship Using the Paratextual Framework
Jan Svelch
University of Tampere
From Neuromancer to Horizon: Fear and Awe of Deified Technology
Lars de Wildt, Stef Aupers
Cindy Krassen and Iulia Coanda
KU Leuven
Videogame demos as paratextual phenomena
Mateusz Kominiarczuk
The University of Warsaw
AUD 2
15:30 - 17:00 - Session 7
Session chair: Hajo Backe
Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in Dystopian Videogames
Gerald Farca
University of Augsburg
An Eco-Critical Reading of the Ambience Act in Waking Mars
Laura op de Beke
Leiden University
Friday
AUD 2
9:00 - 10:30 - Session 8
Session chair: Susana Tosca
From let’s plays to narrative let’s plays: historical grand strategy games as a canvas for gamers-storytellers
Roxanne Chartrand and Francis Lavigne
Université de Montréal
The Greatest Story Ever Played – Evolutionary Grand Narratives in God Games
Péter Kristóf Makai
Linnaeus University
Hard-Working Players: Narrative, E-Sports, and Freemium Monetization in the NBA2k series
Timothy Welsh
Loyola University New Orleans
AUD 2
11:00 - 12:30 - Session 9
Session chair: Tomasz Majkowski
A Ludonarrative Exploration of Emotion-based Story Beats in Digital Games
Michal MochockiKazimierz Wielki University in Bydgoszcz
The Tetrad of Therapoiesis: Developing an Analytic Framework of Game Authorship Effects
Sandra Danilovic
University of Toronto
Representations of social identities in Dragon Age: Inquisition and Witcher III
Bartłomiej Schweiger
Jagiellonian University in Krakow
12:30 - 13:30 - Lunch
AUD 2
13:30 - 15:00 - Session 10
Session chair: Hajo Backe
Actual & Actualized: How Players (Don't Really) Influence Gameworld Systems
Roxanne ChartrandUniversité de Montréal
Otome Transactions
Susana Tosca
Roskilde University
Focaliz-action: From narrative filtering to actional regulation
Bernard Perron and Hugo Montembeault
Université de Montréal
AUD 2
15:00 - Closing remarks
Board meeting